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Lesson 26: Skip Knee 2

Skip Knee 2-HD 720p from Dr. Sick on Vimeo.

Skip Knee 2 allows for a faster recovery and follow up. It also allows you to double up on the same side knee if you want. Also included in this clip is the second round of a rematch I fought against Matt May. In the first fight, we were pretty closely matched in the kicking and punching range, with a slight advantage to Matt due to his height and reach.

But every time I ventured into the Prumb/Clinch, I could feel he was not at my level. So I decided to keep him in the Prumb for the entirety of our rematch.

Be sure to share your experiences, add comments or ask questions in the discussion forum.

Lesson 7: The 4 Basic Punches

These 3 primary punches will give you a rock solid set of tools to begin countering with.

  1. Jab
  2. Straight Right (a.k.a. The Cross, or Right Cross but this is a misnomer.  What does it cross?)
  3. Left Hook

There a few key points to adhere to on every punch regardless if it’s a Jab, Straight Right, Left Hook, Overhand or Uppecut.  The shoulder of the punching hand should cover the jaw where your fist just left its assignment.  The non punching hand should be covering the jaw on the opposite side.  The heel of the leg on the side of the punching hand should be raised and pivoted.  The knee of the leg on the side of the punching hand should be slightly bent and pointed towards the opposite leg.

Ask questions, discuss ideas and experiences in the forum here.

Lesson 6: The Long Cover

The Long Cover is somewhat of an hybrid of the Cover, the Sliding Forearm Parry and Footwork.  It requires you to remain mobile, keeping your opponent at straight arm punching range.  Allow your opponent to get into bent arm punching range (Hooks, Overhands and Uppercuts) and they will defeat your Long Cover.

Use the Long Cover to assist you in making space, and circling out to reset and eventually counter your opponent as a result of your footwork.

Ask questions, discuss ideas and experiences in the forum here.

Lesson 5: 6 Count Parry Set

The 6 Count Parry Set offers you a few more options for handing punching attacks.  As with the 8 Count Cover Set, your Parrys should be used only when you are restricted in your footwork by environmental issues or an injury, OR if you are setting your opponent up for a counter.

Ask questions, discuss ideas and experiences in the forum here.

Lesson 2: Kick Stance

The Kick Stance is for use at slightly longer ranges.  Basically any time you cannot step and hit your opponent with your punching technique, you should be in Kick Stance.  The Kick Stance is more upright, keeping your head neck further away from potential knees and kicks and making it more difficult for your opponent to break your posture and own you in the Thai Clinch (Prumb), or set you up for neck cranks and chokes further down the line.  The upright posture also makes it easier to defend against leg kicks.

Ask questions, discuss ideas and experiences in the forum here.

Lesson 1: The Boxing Stance

The purpose of the Boxing Stance is to provide a stable platform from which you can minimize vulnerability to punching attacks while providing a solid base from which to launch your own punches.  A strong Boxing Stance should resemble a coiled spring.  The slightly crouched position minimizes surface area and also allows you to be agile and mobile while simultaneously harnessing the most potential energy for your strikes.

Ask questions, discuss ideas and experiences in the forum here.